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The game also featured multiple endings , however due to the aforementioned poor documentation; Especially in regards to the reputation and alignment system, many players would receive a "bad" ending, where they themselves have become a blood thirsty tyrant with many of the characters they encountered plotting against them.
Whether this is some kind of social commentary about the nature of war or simply poor game design has yet to be and probably never will be determined.
Despite these criticisms the game is loved by fans for its massive depth, endearing charm, and poignant storyline.
The band Queen is said to have inspired Yasumi Matsuno when creating the series. March of the Black Queen. This edit will also create new pages on Giant Bomb for: Until you earn points all your submissions need to be vetted by other Giant Bomb users.
Gameplay The game was unique at its time being an odd hybrid of real time strategy and RPG. Units can also be equipped with items to further increase their effectiveness Battles take place in real time on large maps with the player starting at his home base and fielding his squads into the battle at a cost.
Trivia The band Queen is said to have inspired Yasumi Matsuno when creating the series. Tweet Remove Format Clean. What size image should we insert?
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Have Aisha confront Gares at Amad. Get Emerald at hidden Temple in the center. Spare Norn after defeating her at Diaspola. Get the Aquamarine at Ajan.
Find the Chaos Gate. Have Rauny confront Ares at Tash Ken. Have Saradin confront Albireo. Find the Peridot at a Temple. Get the Ginger Cake at southeast Temple.
Have Tristan confront Apros. Find the Ruby at Sanbelna. Get Turquoise at the Temple on the northern central island.
DO NOT let him join you. Recruit Debonair at Shangrila after defeating Gares. Find the Sapphire at the central hidden Temple. Visit the Temple and get the Amethyst.
Get the Topaz at a Temple. Have Debonair fight Endora at Zeteginia. You would be out of your gourd not to want a few of these magical warriors in your army.
Pumpkinheads can be recruited only during neutral encounters throughout the game. An item called the Glass Pumpkin gives your Witch leaders the ability to recruit neutral Pumpkinheads in various towns in the game.
Remember that the party in town must have a vacancy for the recruit You can pick up the Glass Pumpkin if you forgave Deneb when you defeated her in her garden.
When you reach the district of Diaspola, be sure to buy items in the town of Raloshel. The merchants there sell the Golden Bough for 50, Goth, just about the same amount of money you make if you sell the Black Pearl.
Deneb rewards you with the Glass Pumpkin when you return with the Golden Bough. Also, Deneb may join you at this point in the game.
Undead Rings are usually left behind by defeating enemy units. The city of Valna is located in the land of Sharom. Mages become Sorcerers when they obtain the Undead Staff.
Undead Staffs are randomly found in the lands of Antanjyl, Diaspola and Antalia. A Sorcerer becomes a Lich when you use an Undead Ring on him.
Anglem is located on the coastline in the upper right corner of this land. This Wizard possesses several valuable items in his inventory. He will attempt to buy your Sentoul Demon with cash or trade for an Undead Staff.
Refuse both of these offers until he mentions the stone. You may revisit the wizard for a stone or staff at any future point in the game - just make sure you have a Sentoul Demon or Golden Beehive in your inventory.
The shop in the town of Raloshel on the west cost of Diaspola sells beehives for 70, Goth. The Wizard Borgnine does not trade until Norn of Diaspola is defeated.
The nighttime sky invokes the lycanthropic powers of Tiger Men. The Full Moon Stone must be used as an item to recruit a Tiger man.
These stones are randomly left behind by defeated enemy units or given to you by a Wizard in the town of Ochiwalo in the Fort Shulamana District.
This sacred book contains the records of the Myths of Gods. Revisit the town of Mislata in the District of Zetegina to claim the tome.
Like the Tiger Man, the Vampyre only comes out at night. Vampyres possess a unique attack called the "Life Suck". This attack both attacks enemies and heals the Vampyre at the same time.
Find the item by defeating random enemies in Antanjyl and the Temple Shalina. The Blood Kiss must be used on a Knight - it is wasted on any other character.
You may also find one in the town of Gyunpyol at Temple Shalina with a low reputation. When she is a leader, all other characters get an extra attack during every battle.
After completing the land of Musplem, revisit the town of Chilfa and answer a question regarding elegance and beauty. Also, you can find one at Pillary in the Temple Shalina stage, if you have a high reputation.
Also, you must have the Tablet of Yaru to collect them. However, you must first go to Organa. You have to have a high reputation and decent alignment to recieve it.
It is believe that fighting fairly no running or using Tarots against the boss General Luvalon Devas helps. A high reputation is needed.
You will then get the orb listed as ORB. Visit Fellana in the Palace. There, you have it! Now go out and collect those Zodiac Stones! Daskania, Roshfallian Temple Hidden Cities: Zeltenia - on the northeast island Treasure: Ellery - on island north of center Fallsala - at end of southwest road Roshfallian Temple - on northeast island Treasure: Lenikan - south at end of road, near forest Roshfallian Temple - end of southwest road Treasure: Para - far northwest at end of peninsula Alagoyas - end of northern river west bank Treasure: Roshfallian Temple - far east at end of road Treasure: Anquard - end of road leading to enemy castle Treasure: Palma Nova - end of eastern road, near mountains Kal Robs - far northwest, end of island road Roshfallian Temple - due west on forested island Treasure: Roshfallian Temple - surrounded by 4 volcanoes, near center Treasure: Anglem - Northeast, at end of northeast road Ajan - where dark mountains meet light ones, southwest of center Roshfallian Temple - just east of Pelegue, at end of road Treasure: Denbi - southeast of mountain on large eastern island Albaminch - on forested eastern island between trees Moyare - on far northeast island, east of trees Roshfallian Temple - on small non-forested eastern island Roshfallian Temple - just west of small southeast island CHAOS GATE!
Sanbelnar - just northwest of southeast mountains Sharmony - far west, at end of western road Treasure: Roshfallian Temple - on southeast island in forest clearing Treasure: Roshfallian Temple - on center island, just north of single tree Treasure: Inohongo shop Hidden Cities: Sidabard - just west of western lake Aliabard - in northeastern part of desert, due east of 2 rocks Treasure: Roshfallian Temple - southeast of base, west of two trees Roshfallian Temple - on small island west of Raiyagam Treasure: Molongo - on northeast island Lovenz - southeast of Shiggult, south of mountain, end of road Roshfallian Temple - due west of Dallu Sa, in clearing of four mountains Treasure: Roshfallian Temple - north of Habolone, in clearing of four mountains Treasure: Lon Loques - on far southwest island Lastanshon - on small eastern island Grenadin - due west of San Mart, on northern tip of long island Maltinique - on northeastern island island with mountain, just southwest of mountain Roshfallian Temple - on island just north of Lon Loques Roshfallian Temple - on northwestern island Roshfallian Temple - on northeastern island, in clearing of forest Treasure: Cellazool - due west of Pillashc, on coast of opposite shore Pessana - on southeast grass, on northeast shore of river Kolongo - north of Pessana, just west of bend in river Roshfallian Temple - due south of Balgenia, on coast of opposite shore Treasure: Highly aligned units should only be used to liberate towns with good feelings for the rebel cause.
To liberate towns with mid or low feelings for the cause, adjust your units accordingly. You can find out the position the town has on this issue by clicking on it and looking beside the heart.
Hidden cities and temples may be liberated normally. This is the only stage where you have to watch what you liberate. After you beat Hikash, you may liberate the towns normally.
Once you face the Boss, intentionally lose to him. Most of the stats are right there. Name Bonus What happens if you draw it after liberation Power what it does if you summon it in battle Rating On a scale from 1 to 3, one being the worst.
You may have very different thoughts. Note that if any enemy dies due to damage from a Tarot Card, the experience goes to your Lord instead of the fighting Unit.
Summons Loki to attack enemies. Hits all enemies with a physical attack. This card is one of the most powerful attacking cards, second only to Devil and Judgment.
It is best used to soften up a very powerful unit before attacking them, or to finish off a strong unit that you have already weakened.
It should not be used to attack a weak unit Wipe these out with normal attacks. Also, it is a terrific card to draw when a World card has been drawn already.
Summons Death himself to wipe out weak enemies. He kills enemies with less than half their life left. Death is a VERY powerful card if used properly, and also very rare to draw.
Unlike most cards, I encourage you to use this to wipe weak but annoying units, because the troops will usually have less HP than the leader.
The only problem is that all the experience goes to the Lord. Devil Reputation-1 or 2 Power: Summons the demon Asmodeus, who uses a strong black magic attack on all foes.
Personally, I think it has the best graphic effect of all cards. I like Devil, because it does the most raw damage of any card and affects all creatures equally, including those of low alignment.
It should only be used on extremely powerful units or the boss of the area. Gives all your characters one extra attack. Emperor is an extremely useful card.
Recovers all characters to maximum Hit Points Rating: This is the better of the two cards that recover hit points. This is best used with a unit who has more than two characters near death.
Causes all enemies except leader to flee Rating: This may be the best card in the game. It is best used on bosses or extremely powerful units ONLY I cannot stress this enough.
This is an absolute waste to use on non-boss units, unless the unit is extremely powerful. It prevents you from damaging an enemy unit It just puts the fight off.
There are very few uses for this card, including using it while traveling for speed and using it to save a damaged unit near a town from certain destruction..
Hanged Man Strength-1 Power: Lowers the defense of the enemy unit. This is an okay card, best used when a strong unit is battling a strong unit, or to destroy a weak unit at full strength you know would survive otherwise.
Summons Merlin to cast a lightning spell on all enemy troops. This is an unremarkable attacking card. Puts enemies to sleep. Stage Boss is immune.
This card can save a weak unit from obliteration. If you are battling a boss who is in the front row, use this to put his or her guardians asleep.
Especially effective against Deneb. Sorcerers, Liches, Princesses, etc. Powerful white magic attack which hits the enemies with a pulsating blast of White Energy.
This is my favorite attack card, even more so than Devil. That is because of two things: First, it effects creatures of low alignment MORE, and most of the bosses are of low alignment.
Causes a blizzard Rating: Justice is an unremarkable attack card. Summons Cupid, who shoots an arrow and causes enemies to attack each other.
This is a pretty good card. Oddly, enemies often attack themselves, but rarely hit themselves. Causes a wall of fire to appear on foes. This is just another attack card.
Otherwise, just take the usual advice. Moon Time changes to Midnight Power: This lasts even after the end of the battle. Use this card with caution, for it may well cause your demise.
It can be very useful, especially with units that have clerics in them, but you must be VERY careful or you may cause the enemies attacks to become stronger.
Also, enemies will have the same number of attacks they had in the row they were in before, but will now use the attack they use in their current row.
A Paladin in the back row is hit with a Moon card. He still has 1 Attack, but it is now Slice instead of Healing. Enemy units go back to normal attacks according to their row after the battle e.
The Paladin in the previous example will have 3 Slice attacks the next time you fight him. Heals all your characters by 50 HP.
However, it is still good for recuperating from enemies who use attacks like Fire Wall and Acid. This card is more useful than it may sound.
It both helps you hit those extra-agile baddies like Muses, and makes it so enemy attacks usually miss you. It is good against most enemy units.
Also, Star improves your defense more by not letting enemies hit you and also improves your attack. I suggest that you not take this card, when given the option.
Sun Time changes to Noon Power: Damages ALL low-aligned characters, including yours. Use this ONLY with a unit that has very high-aligned characters.
I have seen characters with 60 alignment take 25 points of damage from this. Most of the bosses are immune to this, however.
Removes all status-changing ailments Rating: This is a very useful card against enemies like witches who have status-changing attacks that work on everyone.
It is also fairly common to draw. These factors combined make it an extremely useful card, even against weaker units. Tower Alignment-1 or 2 Power: Causes an earthquake to harm enemies.
First, it is only a moderately powerful attack card. Second, it is very rare to draw. Third, it lowers your alignment.
If not for the second and third factors, it would be a fair card, but because of them it is a bad one. This card is completely ineffective with all flying creatures.
World Tarot cards drawn for the rest of the stage affect all units Power: Characters become immune to magic Rating: World is a card best hoarded, because it is a near necessity against certain bosses.
Save it for when you meet bosses that are Doll Masters, Sorcerers, Lichs, etc. Again, this is not a card to be used in battle except with bosses.
When you get it, keep it. Draw this, then draw a Chariot! An evil unit composed of Ninjas and Black dragons is likely to draw Death or Devil.
Likewise, a high-aligned unit is more likely to get a Judgment or Sun. If it is 96 or above, you have too many characters. Try erasing some and go back to the town the special character is in.
Lans Knight In hidden city Zeltenia on northeast island of first stage Warren Wizard The boss of the first stage, he will join you after you defeat Canopus Eagleman This might be confusing: Gilbert Beastman The boss of Sharom District.
Forgive her, then return to her castle and she will ask you to get her the Golden Bough bought in Diaspola. When you return with it she will join you but only if your rep is LOW enough.
However, if you can wait until after finishing the stage, you can hire him for 5k. It is located in the center of the mountains.
She will only join you if you have a high rep. Some people have said Aisha can start out with low ALI, so be careful. You need a high rep. Spare her life, and if your rep is high enough she will join you.
Slust Dragoon The boss of Muspelm. He will join you if you have both a high rep, alignment, and the Star of Heroes.
Fenril Dragoon The boss of Organa. She will join you if your rep and alignment are high enough, and if you have the Star of Heroes.
First visit the Temple west of Kannyate. Here you will receive the Bell of Light. You will only get the Bell if you have the Star of Heroes and have all the towns and temples liberated except Balmoa.
Return to the Temple and use the Bell on the statue. Yushis Cherubim In Antalia. In a hidden temple in clearing of mountains southwest of Dauo Dah, near the fork in the river.
You need both a high rep and alignment. Galf Devil Boss of Ananjyl. Debonair General You must have Norn in your party for him to join you.
He is held captive in Shangrila. Fogel Dragoon Boss of the Ruined City. You need both a high rep, alignment, and the Star of Heroes. Hit accuracy when attacking an opponent, dodging attacks, and speed of action all depend on this.
ALI - Good or Evil. This affects dodging and the like. COST - The cost, per day, of using this character.
TYPE - The terrain type this character prefers. The number in parentheses is the relative size of the character. There is room for up to five small creatures in a Unit.
A large creature takes up space equivalent to two small ones. ALL - Attacks all enemies. White attacks are generally restricted to the attacks and magic of the Shamans, Angel and Faeries.
These are the units the character can recruit in towns. Recruits are always two levels lower than the leader recruiting them.
Hit the enemy with a ball of fire. This is considered a physical attack. This counts as a physical attack.
Their night forms are much more powerul than their day forms. These creatures can help your armies very much. Kiss enhances the attack capability of one of your units for the duration of the skirmish.
Slams a bolt of lightning down on an opponent. Also, you can get an item which empowers a witch only with the ability to recruit Pumpkinheads.
Healing Plus heals the whole squad. Starlight attacks a whole squad with White. Once you choose a path you cannot change back. Expensive magicians if you ask me, but the best Dragon of each kind will make a strong front-liner in a pinch.
This is a fire attack. This attacks a whole squad. Zombie Dragon Tiamat Item: Cover an opponent in corrosive saliva. This is a Black attack.